Please read hero's description and any added for more information.ĭeals DMG equal to 100% ATK to enemies in front, freezing them for 1.5s and removing all buffs from them.ĭeals DMG equal to 120% ATK to enemies in front, freezing them for 1.5s and removing all buffs from them.ĭeals DMG equal to 140% ATK to enemies in front, freezing them for 2s and removing all buffs from them.ĭeals DMG equal to 160% ATK to enemies in front, freezing them for 2s and removing all buffs from them.ĭeals DMG equal to 190% ATK to enemies in front, freezing them for 2s and removing all buffs from them.ĭeals DMG equal to 210% ATK to enemies in front, freezing them for 2.5s and removing all buffs from them.ĭeals DMG equal to 240% ATK to enemies in front, freezing them for 2.5s and removing all buffs from them.ĭeals DMG equal to 260% ATK to enemies in front, freezing them for 2.5s and removing all buffs from them.ĭeals DMG equal to 280% ATK to enemies in front, freezing them for 3s and removing all buffs from them.ĭeals DMG equal to 300% ATK to enemies in front, freezing them for 3s and removing all buffs from them.ĭeals DMG equal to 330% ATK to enemies in front, freezing them for 3s and removing all buffs from them.ĭeals DMG equal to 420% ATK to enemies in front, freezing them for 3s and removing all buffs from them. They may have been inaccurate or incomplete. The skill descriptions are as they have appeared in the game. Also reduces their healing effects by 65% for 3s. Cooldown: 6s.ĭeals DMG equal to 420% ATK to enemies in front, freezing them for 3s and buildings for 5s, removing all buffs. Also reduces their healing effects by 50% for 3s. Cooldown: 6s.ĭeals DMG equal to 370% ATK to enemies in front, freezing them for 3s and buildings for 5s, removing all buffs. Even worse, the Relic system doesn’t even have a huge impact at all. Yes, the Relic system takes hero cards, but to focus on only the Relic system and ignore everything else the F2P have to slowly grind makes no sense. Also reduces their healing effects by 35% for 3s. The Relic system is simply another avenue to improve heroes beyond normal evolution. Cooldown: 6s.ĭeals DMG equal to 330% ATK to enemies in front, freezing them for 3s and buildings for 5s, removing all buffs. Cooldown: 6s.ĭeals DMG equal to 300% ATK to enemies in front, freezing them for 3s and buildings for 5s, removing all buffs. Cooldown: 6s.ĭeals DMG equal to 280% ATK to enemies in front, freezing them for 3s and buildings for 4.5s, removing all buffs. Team Recommendations View source You can find Team and Hero suggestions for certain scenarios and roles on this page. Cooldown: 6s.ĭeals DMG equal to 260% ATK to enemies in front, freezing them for 2.5s and buildings for 4.5s, removing all buffs. Cooldown: 6s.ĭeals DMG equal to 240% ATK to enemies in front, freezing them for 2.5s and buildings for 4s, removing all buffs. Cooldown: 6s.ĭeals DMG equal to 210% ATK to enemies in front, freezing them for 2.5s and buildings for 4s, removing all buffs. Cooldown: 6s.ĭeals DMG equal to 190% ATK to enemies in front, freezing them for 2s and buildings for 3.5s, removing all buffs. Cooldown: 6s.ĭeals DMG equal to 160% ATK to enemies in front, freezing them for 2s and buildings for 3.5s, removing all buffs. Cooldown: 6s.ĭeals DMG equal to 140% ATK to enemies in front, freezing them for 2s and buildings for 3s, removing all buffs. Cooldown: 6s.ĭeals DMG equal to 120% ATK to enemies in front, freezing them for 1.5s and buildings for 3s, removing all buffs. By pressing the " view" button, you can view the guild and have a chance to " join" by pressing " apply" button if they are accepting new members.Deals DMG equal to 100% ATK to enemies in front, freezing them for 1.5s and buildings for 2.5s, removing all buffs.
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